Edit: This was supposed to post yesterday, but WordPress glitched and it didn’t end up posted. No harm, no foul, here we are.
As mentioned last time, I did a NaNo project that aligned with my own attempt at National Writing. Now, I’ve stumbled across something that mixes well with a project my friend has attempted. Because, hey, who doesn’t get all starry-eyed about pirates?
Or write terrible fanfiction over starring terrible mary sues?
So, I decided to try a pirate otome in honor of my buddy doing her first NaNoWriMo attempt (God save her soul). This landed me Ishara: Bane of The Sea, a detailed game by creator Happy Backwards. It wasn’t what I was expecting at all but it did manage to keep my attention.
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Plot
Ishara is mad as hell, as anyone back from the slave-trade would be. Her family has abandoned her and her wild ways ever since she proved to be too much like her pirate father, and presumed her dead when she vanished for two years. As such, they gave to her twin sister what they had promised Ishara in exchange for her departure from them – a ship. And, on the night she attempts to steal it back, everything goes belly-up.
In the form of black silhouetted pirates
And from there, we have two different stories to explore. Ishara’s ship has been taken by a group of pirates and are off to the Southern Isles. You’ll have to save it either way, but who gets to join you for this exotic ride? It’s time to fight, swashbuckler!
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Gameplay
And when I say fight, I do mean fight. Because this game functions far more like an indie-RPG than an otome and I actually find that engaging.
I like things that shake the formula up and this game was no exception. Rather than have you make a series of decisions that slowly shape the plot, the plot will occasionally stop to have you play out an in-story battle instead. There, it’s one turn-based attack at a time where you pick an action from a character depending on who’s with you when the violence breaks out. Then, the opponent gets to pick an enemy to attack and/or debilitate through any means necessary. It’s the same thing of any basic RPG and this gamer felt pretty comfy.
But there is some decision-making to be had and it does make a huge difference. There are usually two to three choices in the game that actually split the storyline and the outcome. The overall goal of the story remains the same but the means of reaching the end are unique. There are two different storylines in total depending on the first choice you make, and each of those stories will change endings depending on a choice you make later on. It’s a big change from tradition and I could totally understand why people would be angry not only at this but at a lack of CG’s. If you wanted Otome, you won’t find it here.
What you will find is an engaging story. I liked that it not only gave us some pretty compelling characters but actually jumped between at least four points of view to really give us the full narrative. No, the only real issue I had with the game was that the battle system itself is hard. There are bugs to be had, mostly in that some moves seem useless and that it’s really easy to get caught in an unwinnable battle. I would suggest some tweaking of the battle system if this game got an edit because one-turn stuns are not fun and the enemy-damage to player-damage ratio is a bit unbalanced.
I saw this screen a lot
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Art
But hey, wanna know what I wouldn’t change? The art!
This game is very pretty to look at. The color scheme loves darker tones that are deeply saturated and it looks very fantastical. Our characters are all varied in looks and get to use a variety of facial expressions which I believe helps to make them seem more realistic. I naturally am not thrilled that outside characters are black silhouettes but Nusantara did much of the same and I liked that one just fine.
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Plot-Lines
So the character screens on this game were somewhat deceptive, as it sets up the idea that there are two romance options. Sadly, one of the male characters is spoken for no matter what you do (no option to fight Talon for Louis the Fisherman, either.) But there are two different paths you can follow all the same centering around two different deuteragonists. Each one has two separate endings and I had great fun experimenting with choices to see what they were. I’ll summarize a bit of each path below but I won’t give too much away because it is very worth playing them.
Felix
Isahara’s twin sister is engaged to the heir of a well-respected family of modest wealth… or so they claim. In truth, this extra-talkative spoiled brat may actually be a big, fat con artist who’s just as trapped in his lies as everyone else is. It’s when all those debts he’s made come back to find him, in the form of a big ole’ pirate sword, that he may need to start making some new life choices. Ultimately, Felix’s story is all about escape and learning to stand up for yourself, something I can honestly admire. There’s an option to be more romantic about him as well if you want, or become best-buddies.
Cendre
If Felix is not to your taste, or you’d rather wring more melodrama out of this story, then you can take a split path and get marooned with the twin sister that truly believes you are what’s wrong with her life. You were too like their father, which was why you were taken away. She was good, which was why she had a chance to a good life that you ruined. That is what grandmama has told her all her life and she is ready to treat you icily because of it. But, as you two spend more time together, maybe the two of you will finally see some common ground. I really liked Cendre’s path because I feel like it unfolds the main story much better and the connections between these two feel that much stronger for it.
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Final Thoughts
Ishara: Bane of the Sea is not a game for traditional otome lovers. It is an indie, very basic RPG at best with a really good plot and a battle system that needs some reworking. However, I don’t hold its difference from other games against it and enjoyed myself immensely. It’s good at what it set out to do and that’s all anyone should ask of it.
Next Time: Fatal Hearts.